System for replaying a bet

ABSTRACT

A system for modifying video of a live sporting event to include details of a micro market wager. A wagering platform that offers wagers on micro markets inside of a sporting event can produce personalized content for each user around highlights of their wagering experience.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present patent application claims benefit and priority to U.S.Provisional Patent Application No. 63/093,430 entitled “METHOD, SYSTEMS,AND APPARATUSES FOR DATA TRANSMISSION, GAMBLING, AND GAMING” filed onOct. 19, 2020, which is hereby incorporated by reference into thepresent disclosure.

FIELD

The embodiments are generally related to play by play wagering on livesporting events and repeating specific wagers.

BACKGROUND

The prevalence of social media has made the capturing of significant orexciting events important to many people. The spread of sports wageringthat has accompanied the Supreme Court's ruling on the Professional andAmateur Sports Protection Act is going to create a number ofopportunities for exciting wagering experiences. To capture theseexperiences users currently need to capture the experience in real time,taking time and focus away from both their wagering experience and theirexperience of the live sporting event they are wagering on. The user maywant to capture information from the live event, the wagering platformand their own experience, in order to memorialize the experience. Tocapture all this data efficiently would require significant resourcesfrom the user.

Current sports betting platforms provide numerous different ways towager on entire sporting events, or individual aspects or portions ofthose events. Betting on portions of events, or micro-betting, hasbecome more accessible due to advancements in technology. However, aswith the emergence of any new market that branches off from an existingmarket, micro-betting comes with new opportunities and problems thatbetting on an entire sporting event did not have. One problem is that itmay be difficult to communicate with others which portion of an event aperson successfully wagered on. Especially when there are multipleportions of the event that can be described the same way, for example infootball a conversion on 3rd and 10 during the first quarter maydescribe more than one play. Further, a bettor may have a net gain overthe course of an event but may not remember exactly what they wagered oneach individual portion of the event that lead to that net gain.

SUMMARY

The embodiments can include one or more methods, systems, andapparatuses for replaying a bet in a wagering game. One embodimentincludes a system for modifying a video file of a live sporting event toinclude details related to a wager placed on a play by play wageringsystem, including a wager database storing wagers made on a next playduring the live sporting event, a recording database storing a videofile of the live sporting event, and a wager review module, where thewager review module inserts details of a placed wager into the videofile during the play upon which the wager was made.

Another embodiment includes a method of displaying wagers placed on aplay by play wagering system, including executing on a processor thesteps of: displaying a wagering platform; displaying one or more wagersfor wagering on a single play of a live sporting event; and displaying avideo of a past play from the live sporting event, the video includingdata from a wager made on the wagering platform.

BRIEF DESCRIPTIONS OF THE DRAWINGS

The accompanying drawings illustrate various embodiments of systems,methods, and various other aspects of the embodiments. Any person withordinary skills in the art will appreciate that the illustrated elementboundaries (e.g. boxes, groups of boxes, or other shapes) in the figuresrepresent an example of the boundaries. It may be understood that, insome examples, one element may be designed as multiple elements or thatmultiple elements may be designed as one element. In some examples, anelement shown as an internal component of one element may be implementedas an external component in another, and vice versa. Furthermore,elements may not be drawn to scale. Non-limiting and non-exhaustivedescriptions are described with reference to the following drawings. Thecomponents in the figures are not necessarily to scale, emphasis insteadbeing placed upon illustrating principles.

FIG. 1 illustrates a player focused wagering system, according to anembodiment.

FIG. 2 illustrates an event wager database, according to an embodiment.

FIG. 3: illustrates a recording database, according to an embodiment.

FIG. 4 illustrates a base wagering module, according to an embodiment.

FIG. 5 illustrates a wager review module, according to an embodiment.

FIG. 6 illustrates a clip database, according to an embodiment.

DETAILED DESCRIPTION

Aspects of the present invention are disclosed in the followingdescription and related figures directed to specific embodiments of theinvention. Those of ordinary skill in the art will recognize thatalternate embodiments may be devised without departing from the spiritor the scope of the claims. Additionally, well-known elements ofexemplary embodiments of the invention will not be described in detailor will be omitted so as not to obscure the relevant details of theinvention

As used herein, the word exemplary means serving as an example, instanceor illustration. The embodiments described herein are not limiting, butrather are exemplary only. It should be understood that the describedembodiments are not necessarily to be construed as preferred oradvantageous over other embodiments. Moreover, the terms embodiments ofthe invention, embodiments or invention do not require that allembodiments of the invention include the discussed feature, advantage,or mode of operation.

Further, many of the embodiments described herein are described in termsof sequences of actions to be performed by, for example, elements of acomputing device. It should be recognized by those skilled in the artthat the various sequence of actions described herein can be performedby specific circuits (e.g., application specific integrated circuits(ASICs)) and/or by program instructions executed by at least oneprocessor. Additionally, the sequence of actions described herein can beembodied entirely within any form of computer-readable storage mediumsuch that execution of the sequence of actions enables the processor toperform the functionality described herein. Thus, the various aspects ofthe present invention may be embodied in a number of different forms,all of which have been contemplated to be within the scope of theclaimed subject matter. In addition, for each of the embodimentsdescribed herein, the corresponding form of any such embodiments may bedescribed herein as, for example, a computer configured to perform thedescribed action.

With respect to the embodiments, a summary of terminology used herein isprovided.

An action refers to a specific play or specific movement in a sportingevent. For example, an action may determine which players were involvedduring a sporting event. In some embodiments, an action may be a throw,shot, pass, swing, kick, hit, performed by a participant in a sportingevent. In some embodiments, an action may be a strategic decision madeby a participant in the sporting event such as a player, coach,management, etc. In some embodiments, an action may be a penalty, foul,or type of infraction occurring in a sporting event. In someembodiments, an action may include the participants of the sportingevent. In some embodiments, an action may include beginning events ofsporting event, for example opening tips, coin flips, opening pitch,national anthem singers, etc. In some embodiments, a sporting event maybe football, hockey, basketball, baseball, golf, tennis, soccer,cricket, rugby, MMA, boxing, swimming, skiing, snowboarding, horseracing, car racing, boat racing, cycling, wrestling, Olympic sport,eSports, etc. Actions can be integrated into the embodiments in avariety of manners.

A “bet” or “wager” is to risk something, usually a sum of money, againstsomeone else's or an entity on the basis of the outcome of a futureevent, such as the results of a game or event. It may be understood thatnon-monetary items may be the subject of a “bet” or “wager” as well,such as points or anything else that can be quantified for a “wager” or“bet.” A bettor refers to a person who bets or wagers. A bettor may alsobe referred to as a user, client, or participant throughout the presentinvention. A “bet” or “wager” could be made for obtaining or risking acoupon or some enhancements to the sporting event, such as better seats,VIP treatment, etc. A “bet” or “wager” can be done for certain amount orfor a future time. A “bet” or “wager” can be done for being able toanswer a question correctly. A “bet” or “wager” can be done within acertain period of time. A “bet” or “wager” can be integrated into theembodiments in a variety of manners.

A “book” or “sportsbook” refers to a physical establishment that acceptsbets on the outcome of sporting events. A “book” or “sportsbook” systemenables a human working with a computer to interact, according to set ofboth implicit and explicit rules, in an electronically powered domainfor the purpose of placing bets on the outcome of sporting event. Anadded game refers to an event not part of the typical menu of wageringofferings, often posted as an accommodation to patrons. A “book” or“sportsbook” can be integrated into the embodiments in a variety ofmanners.

To “buy points” means a player pays an additional price (more money) toreceive a half-point or more in the player's favor on a point spreadgame. Buying points means you can move a point spread, for example up totwo points in your favor. “Buy points” can be integrated into theembodiments in a variety of manners.

The “price” refers to the odds or point spread of an event. To “take theprice” means betting the underdog and receiving its advantage in thepoint spread. “Price” can be integrated into the embodiments in avariety of manners.

“No action” means a wager in which no money is lost or won, and theoriginal bet amount is refunded. “No action” can be integrated into theembodiments in a variety of manners.

The “sides” are the two teams or individuals participating in an event:the underdog and the favorite. The term “favorite” refers to the teamconsidered most likely to win an event or game. The “chalk” refers to afavorite, usually a heavy favorite. Bettors who like to bet bigfavorites are referred to “chalk eaters” (often a derogatory term). Anevent or game in which the sports book has reduced its betting limits,usually because of weather or the uncertain status of injured players isreferred to as a “circled game.” “Laying the points or price” meansbetting the favorite by giving up points. The term “dog” or “underdog”refers to the team perceived to be most likely to lose an event or game.A “longshot” also refers to a team perceived to be unlikely to win anevent or game. “Sides”, “favorite”, “chalk”, “circled game”, “laying thepoints price”, “dog” and “underdog” can be integrated into theembodiments in a variety of manners.

The “money line” refers to the odds expressed in terms of money. Withmoney odds, whenever there is a minus (−) the player “lays” or is“laying” that amount to win (for example $100); where there is a plus(+) the player wins that amount for every $100 wagered. A “straight bet”refers to an individual wager on a game or event that will be determinedby a point spread or money line. The term “straight-up” means winningthe game without any regard to the “point spread”; a “money-line” bet.“Money line”, “straight bet”, “straight-up” can be integrated into theembodiments in a variety of manners.

The “line” refers to the current odds or point spread on a particularevent or game. The “point spread” refers to the margin of points inwhich the favored team must win an event by to “cover the spread.” To“cover” means winning by more than the “point spread”. A handicap of the“point spread” value is given to the favorite team so bettors can choosesides at equal odds. “Cover the spread” means that a favorite win anevent with the handicap considered or the underdog wins with additionalpoints. To “push” refers to when the event or game ends with no winneror loser for wagering purposes, a tie for wagering purposes. A “tie” isa wager in which no money is lost or won because the teams' scores wereequal to the number of points in the given “point spread”. The “openingline” means the earliest line posted for a particular sporting event orgame. The term “pick” or “pick'em” refers to a game when neither team isfavored in an event or game. “Line”, “cover the spread”, “cover”, “tie”,“pick” and “pick-em” can be integrated into the embodiments in a varietyof manners.

To “middle” means to win both sides of a game; wagering on the“underdog” at one point spread and the favorite at a different pointspread and winning both sides. For example, if the player bets theunderdog +4½ and the favorite −3½ and the favorite wins by 4, the playerhas middled the book and won both bets. “Middle” can be integrated intothe embodiments in a variety of manners.

Digital gaming refers to any type of electronic environment that can becontrolled or manipulated by a human user for entertainment purposes. Asystem that enables a human and a computer to interact according to setof both implicit and explicit rules, in an electronically powered domainfor the purpose of recreation or instruction. “eSports” refers to a formof sports competition using video games, or a multiplayer video gameplayed competitively for spectators, typically by professional gamers.Digital gaming and “eSports” can be integrated into the embodiments in avariety of manners.

The term event refers to a form of play, sport, contest, or game,especially one played according to rules and decided by skill, strength,or luck. In some embodiments, an event may be football, hockey,basketball, baseball, golf, tennis, soccer, cricket, rugby, MMA, boxing,swimming, skiing, snowboarding, horse racing, car racing, boat racing,cycling, wrestling, Olympic sport, etc. Event can be integrated into theembodiments in a variety of manners.

The “total” is the combined number of runs, points or goals scored byboth teams during the game, including overtime. The “over” refers to asports bet in which the player wagers that the combined point total oftwo teams will be more than a specified total. The “under” refers tobets that the total points scored by two teams will be less than acertain figure. “Total”, “over”, and “under” can be integrated into theembodiments in a variety of manners.

A “parlay” is a single bet that links together two or more wagers; towin the bet, the player must win all the wagers in the “parlay”. If theplayer loses one wager, the player loses the entire bet. However, if hewins all the wagers in the “parlay”, the player wins a higher payoffthan if the player had placed the bets separately. A “round robin” is aseries of parlays. A “teaser” is a type of parlay in which the pointspread, or total of each individual play is adjusted. The price ofmoving the point spread (teasing) is lower payoff odds on winningwagers. “Parlay”, “round robin”, “teaser” can be integrated into theembodiments in a variety of manners.

A “prop bet” or “proposition bet” means a bet that focuses on theoutcome of events within a given game. Props are often offered onmarquee games of great interest. These include Sunday and Monday nightpro football games, various high-profile college football games, majorcollege bowl games and playoff and championship games. An example of aprop bet is “Which team will score the first touchdown?” “Prop bet” or“proposition bet” can be integrated into the embodiments in a variety ofmanners.

A “first-half bet” refers to a bet placed on the score in the first halfof the event only and only considers the first half of the game orevent. The process in which you go about placing this bet is the sameprocess that you would use to place a full game bet, but as previouslymentioned, only the first half is important to a first-half bet type ofwager. A “half-time bet” refers to a bet placed on scoring in the secondhalf of a game or event only. “First-half-bet” and “half-time-bet” canbe integrated into the embodiments in a variety of manners.

A “futures bet” or “future” refers to the odds that are posted well inadvance on the winner of major events, typical future bets are the ProFootball Championship, Collegiate Football Championship, the ProBasketball Championship, the Collegiate Basketball Championship, and thePro Baseball Championship. “Futures bet” or “future” can be integratedinto the embodiments in a variety of manners.

The “listed pitchers” is specific to a baseball bet placed only if bothof the pitchers scheduled to start a game actually start. If they don't,the bet is deemed “no action” and refunded. The “run line” in baseball,refers to a spread used instead of the money line. “Listed pitchers” and“no action” and “run line” can be integrated into the embodiments in avariety of manners.

The term “handle” refers to the total amount of bets taken. The term“hold” refers to the percentage the house wins. The term “juice” refersto the bookmaker's commission, most commonly the 11 to 10 bettors lay onstraight point spread wagers: also known as “vigorish” or “vig”. The“limit” refers to the maximum amount accepted by the house before theodds and/or point spread are changed. “Off the board” refers to a gamein which no bets are being accepted. “Handle”, “juice”, vigorish”, “vig”and “off the board” can be integrated into the embodiments in a varietyof manners.

“Casinos” are a public room or building where gambling games are played.“Racino” is a building complex or grounds having a racetrack andgambling facilities for playing slot machines, blackjack, roulette, etc.“Casino” and “Racino” can be integrated into the embodiments in avariety of manners.

Customers are companies, organizations or individual that would deploy,for fees, and may be part of, of perform, various system elements ormethod steps in the embodiments.

Managed service user interface service is a service that can helpcustomers (1) manage third parties, (2) develop the web, (3) do dataanalytics, (4) connect thru application program interfaces and (4) trackand report on player behaviors. A managed service user interface can beintegrated into the embodiments in a variety of manners.

Managed service risk management services are a service that assistscustomers with (1) very important person management, (2) businessintelligence, and (3) reporting. These managed service risk managementservices can be integrated into the embodiments in a variety of manners.

Managed service compliance service is a service that helps customersmanage (1) integrity monitoring, (2) play safety, (3) responsiblegambling and (4) customer service assistance. These managed servicecompliance services can be integrated into the embodiments in a varietyof manners.

Managed service pricing and trading service is a service that helpscustomers with (1) official data feeds, (2) data visualization and (3)land based, on property digital signage. These managed service pricingand trading services can be integrated into the embodiments in a varietyof manners.

Managed service and technology platform are services that helpscustomers with (1) web hosting, (2) IT support and (3) player accountplatform support. These managed service and technology platform servicescan be integrated into the embodiments in a variety of manners.

Managed service and marketing support services are services that helpcustomers (1) acquire and retain clients and users, (2) provide forbonusing options and (3) develop press release content generation. Thesemanaged service and marketing support services can be integrated intothe embodiments in a variety of manners.

Payment processing services are those services that help customers thatallow for (1) account auditing and (2) withdrawal processing to meetstandards for speed and accuracy. Further, these services can providefor integration of global and local payment methods. These paymentprocessing services can be integrated into the embodiments in a varietyof manners.

Engaging promotions allow customers to treat your players to free bets,odds boosts, enhanced access and flexible cashback to boost lifetimevalue. Engaging promotions can be integrated into the embodiments in avariety of manners.

“Cash out” or “pay out” or “payout” allow customers to make available,on singles bets or accumulated bets with a partial cash out where eachoperator can control payouts by managing commission and availability atall times. The “cash out” or “pay out” or “payout” can be integratedinto the embodiments in a variety of manners, including both monetaryand non-monetary payouts, such as points, prizes, promotional ordiscount codes, and the like.

“Customized betting” allow customers to have tailored personalizedbetting experiences with sophisticated tracking and analysis of players'behavior. “Customized betting” can be integrated into the embodiments ina variety of manners.

Kiosks are devices that offer interactions with customers clients andusers with a wide range of modular solutions for both retail and onlinesports gaming. Kiosks can be integrated into the embodiments in avariety of manners.

Business Applications are an integrated suite of tools for customers tomanage the everyday activities that drive sales, profit, and growth,from creating and delivering actionable insights on performance to helpcustomers to manage the sports gaming. Business Applications can beintegrated into the embodiments in a variety of manners.

State based integration allows for a given sports gambling game to bemodified by states in the United States or countries, based upon thestate the player is in, based upon mobile phone or other geolocationidentification means. State based integration can be integrated into theembodiments in a variety of manners.

Game Configurator allow for configuration of customer operators to havethe opportunity to apply various chosen or newly created business ruleson the game as well as to parametrize risk management. Game configuratorcan be integrated into the embodiments in a variety of manners.

“Fantasy sports connector” are software connectors between method stepsor system elements in the embodiments that can integrate fantasy sports.Fantasy sports allow a competition in which participants selectimaginary teams from among the players in a league and score pointsaccording to the actual performance of their players. For example, if aplayer in a fantasy sports is playing at a given real time sports, oddscould be changed in the real time sports for that player.

Software as a service (or SaaS) is a method of software delivery andlicensing in which software is accessed online via a subscription,rather than bought and installed on individual computers. Software as aservice can be integrated into the embodiments in a variety of manners.

Synchronization of screens means synchronizing bets and results betweendevices, such as TV and mobile, PC and wearables. Synchronization ofscreens can be integrated into the embodiments in a variety of manners.

Automatic content recognition (ACR) is an identification technology torecognize content played on a media device or present in a media file.Devices containing ACR support enable users to quickly obtain additionalinformation about the content they see without any user-based input orsearch efforts. To start the recognition, a short media clip (audio,video, or both) is selected. This clip could be selected from within amedia file or recorded by a device. Through algorithms such asfingerprinting, information from the actual perceptual content is takenand compared to a database of reference fingerprints, each referencefingerprint corresponding to a known recorded work. A database maycontain metadata about the work and associated information, includingcomplementary media. If the fingerprint of the media clip is matched,the identification software returns the corresponding metadata to theclient application. For example, during an in-play sports game a“fumble” could be recognized and at the time stamp of the event,metadata such as “fumble” could be displayed. Automatic contentrecognition (ACR) can be integrated into the embodiments in a variety ofmanners.

Joining social media means connecting an in-play sports game bet orresult to a social media connection, such as a FACEBOOK® chatinteraction. Joining social media can be integrated into the embodimentsin a variety of manners.

Augmented reality means a technology that superimposes acomputer-generated image on a user's view of the real world, thusproviding a composite view. In an example of this invention, a real timeview of the game can be seen and a “bet” which is a computer-generateddata point is placed above the player that is bet on. Augmented realitycan be integrated into the embodiments in a variety of manners.

Some embodiments of this disclosure, illustrating all its features, willnow be discussed in detail. It can be understood that the embodimentsare intended to be open ended in that an item or items used in theembodiments is not meant to be an exhaustive listing of such item oritems, or meant to be limited to only the listed item or items.

It can be noted that as used herein and in the appended claims, thesingular forms “a,” “an,” and “the” include plural references unless thecontext clearly dictates otherwise. Although any systems and methodssimilar or equivalent to those described herein can be used in thepractice or testing of embodiments, only some exemplary systems andmethods are now described.

FIG. 1 is a system for wagering system that provides for replayingcertain bets. This system may include a live event 102, for example asporting event such as a football game, basketball game, baseball game,hockey game, tennis match, golf tournament, eSports or digital game,etc. The live event 102 will include some number of actions or plays,upon with a user or bettor or customer can place a bet or wager,typically through an entity called a sportsbook. There are numeroustypes of wagers the bettor can make, including, a straight bet, a moneyline bet, a bet with a point spread or line that bettor's team wouldneed to cover, if the result of the game with the same as the pointspread the user would not cover the spread, but instead the tie iscalled a push. If the user is betting on the favorite, they are givingpoints to the opposing side, which is the underdog or longshot. Bettingon all favorites is referred to as chalk, this is typically applied toround robin, or other styles of tournaments. There are other types ofwagers, including parlays, teasers and prop bets, that are added games,that often allow the user to customize their betting, by changing theodds and payouts they receive on a wager. Certain sportsbooks will allowthe bettor to buy points, to move the point spread off of the openingline, this will increase the price of the bet, sometimes by increasingthe juice, vig, or hold that the sportsbook takes. Another type of wagerthe bettor can make is an over/under, in which the user bets over orunder a total for the live event, such as the score of American footballor the run line in baseball, or a series of action in the live event.Sportsbooks have a number of bets they can handle, a limit of wagersthey can take on either side of a bet before they will move the line orodds off of the opening line. Additionally, there are circumstance, suchas an injury to an important player such as a listed pitcher, in which asportsbook, casino or racino will take an available wager off the board.As the line moves there becomes an opportunity for a bettor to bet onboth sides at different point spreads in order to middle and win bothbets. Sportsbooks will often offer bets on portions of games, such asfirst half bets and half time bets. Additionally, the sportsbook canoffer futures bets on live events 102 in the future. Sportsbooks need tooffer payment processing services in order to cash out customers. Thiscan be done at kiosks at the live event or at another location.

Further, embodiments may include a plurality of sensors 104 that may beused such as motion sensors, temperature sensors, humidity sensors,cameras such as an RGB-D camera which is a digital camera capable ofcapturing color (RGB) and depth information for every pixel in an image,microphones, radiofrequency receiver, a thermal imager, a radar device,a lidar device, an ultrasound device, a speaker, wearable devices etc.Also, the plurality of sensors may include tracking devices, such asRFID tags, GPS chips or other such devices embedded on uniforms, inequipment, in the field of play, in the boundaries of the field of play,or other markers on the field of play. Imaging devices may also be usedas tracking devices such as player tracking that provides statisticalinformation through real-time X, Y positioning of players and X, Y, Zpositioning of the ball.

Further, embodiments may include a cloud 106 or communication networkthat may be a wired and/or a wireless network. The communicationnetwork, if wireless, may be implemented using communication techniquessuch as Visible Light Communication (VLC), Worldwide Interoperabilityfor Microwave Access (WiMAX), Long Term Evolution (LTE), Wireless LocalArea Network (WLAN), Infrared (IR) communication, Public SwitchedTelephone Network (PSTN), Radio waves, and other communicationtechniques known in the art. The communication network may allowubiquitous access to shared pools of configurable system resources andhigher-level services that can be rapidly provisioned with minimalmanagement effort, often over the Internet and relies on sharing ofresources to achieve coherence and economies of scale, like a publicutility, while third-party clouds allow organizations to focus on theircore businesses instead of expending resources on computerinfrastructure and maintenance. The cloud 106 may be communicativelycoupled to wagering network 108 which may perform real time analysis onthe type of play and the result of the play. The cloud 106 may also besynchronized with game situational data, such as the time of the game,the score, location on the field, weather conditions, and the like whichmay affect the choice of play utilized. For example, in other exemplaryembodiments, the cloud may not receive data gathered from sensors 104and may, instead, receive data from an alternative data feed, such asSports Radar®. This data may be compiled substantially immediatelyfollowing the completion of any play and the data from this feed may becompared with a variety of team data and league data based on a varietyof elements, including down, possession, score, time, team, and soforth, as described in various exemplary embodiments herein.

Further, embodiments may include a wagering network 108 which mayperform real time analysis on the type of play and the result of a playor action. The wagering network 108 (or cloud 106) may also besynchronized with game situational data, such as the time of the game,the score, location on the field, weather conditions, and the like whichmay affect the choice of play utilized. For example, in other exemplaryembodiments, wagering network 108 may not receive data gathered fromsensors 104 and may, instead, receive data from an alternative datafeed, such as Sports Radar®. This data may be provided substantiallyimmediately following the completion of any play and the data from thisfeed may be compared with a variety of team data and league data basedon a variety of elements, including down, possession, score, time, team,and so forth, as described in various exemplary embodiments herein. Thewagering network can offer a number of software as a service managedservices such as, user interface service, risk management service,compliance, pricing and trading service, IT support of the technologyplatform, business applications, game configuration, state basedintegration, fantasy sports connection, integration to allow the joiningof social media, as well as marketing support services that can deliverengaging promotions to the user.

Further, embodiments may include a user database 110 which contains datarelevant to all users of the system, which may include, a user ID of theuser, a device identifier for their mobile device 128, a list of theplayers indicated as favorites by the user through the favorites module120, and could also include wagering history on the user, and otherrelevant user data.

Further, embodiments may include an odds calculation module 112 whichutilizes historical play data to calculate odds for in-play wagers.

Further, embodiments may include a historical plays database 114, thatcontains play data for the type of sport being played in live event 102.For example, in American football for optimal odds calculation, thehistorical play data should include meta data about the historicalplays, such as time, location, weather, previous plays, opponent,physiological data, etc.

Further, embodiments may include an odds database 116 that contains theodds calculated by the odds calculation module to display the odds theuser's mobile device 128 and to take bets from the user through themobile device wagering app 130.

Further, embodiments may include an event wager database 118 whichstores users wagers during a live event 102 including time stamps forwagers placed on specific plays and including the results of the wager.

Further, embodiments may include a recording database 120 which storesrecordings of a live event 102 either in its entirety or as individualplays occurring during the live event 102.

Further, embodiments may include a base wagering module 122 that allowsthe user to log into the wagering network 108, view the selectablewagers, and make a wager, the base wagering module 122 createstimestamps for the beginning and end of a play which are stored in theevent wager database 118, if the live event 102 has ended the basewagering module 122 initiates the wager review module 124.

Further, embodiments may include a wager review module 124 which insertswager information into a video recording or video file of the live event102 in the recording database 120 for each play based on the time stampsin the event wager database 118.

Further, embodiments may include a clip database 126 which stores therecordings of individual plays with the wagering information overlayed,in some embodiments this database may be on the user's mobile device128.

Further, embodiments may include a mobile device 128 such as a computingdevice, laptop, smartphone, tablet, computer, smart speaker, or I/Odevices. I/O devices may be present in the computing device. Inputdevices may include keyboards, mice, trackpads, trackballs, touchpads,touch mice, multi-touch touchpads and touch mice, microphones,multi-array microphones, drawing tablets, cameras, single-lens reflexcamera (SLR), digital SLR (DSLR), CMOS sensors, accelerometers, infraredoptical sensors, pressure sensors, magnetometer sensors, angular ratesensors, depth sensors, proximity sensors, ambient light sensors,gyroscopic sensors, or other sensors. Output devices may include videodisplays, graphical displays, speakers, headphones, inkjet printers,laser printers, and 3D printers. Devices may include a combination ofmultiple input or output devices, including, e.g., Microsoft KINECT,Nintendo Wii mote for the WIT, Nintendo WII U GAMEPAD, or Apple IPHONE.Some devices allow gesture recognition inputs through combining some ofthe inputs and outputs. Some devices allow for facial recognition whichmay be utilized as an input for different purposes includingauthentication and other commands. Some devices provides for voicerecognition and inputs, including, e.g., Microsoft KINECT, SIRI forIPHONE by Apple, Google Now or Google Voice Search. Additional userdevices have both input and output capabilities, including, e.g., hapticfeedback devices, touchscreen displays, or multi-touch displays.Touchscreen, multi-touch displays, touchpads, touch mice, or other touchsensing devices may use different technologies to sense touch,including, e.g., capacitive, surface capacitive, projected capacitivetouch (PCT), in-cell capacitive, resistive, infrared, waveguide,dispersive signal touch (DST), in-cell optical, surface acoustic wave(SAW), bending wave touch (BWT), or force-based sensing technologies.Some multi-touch devices may allow two or more contact points with thesurface, allowing advanced functionality including, e.g., pinch, spread,rotate, scroll, or other gestures. Some touchscreen devices, including,e.g., Microsoft PIXELSENSE or Multi-Touch Collaboration Wall, may havelarger surfaces, such as on a table-top or on a wall, and may alsointeract with other electronic devices. Some I/O devices, displaydevices or group of devices may be augmented reality devices. The I/Odevices may be controlled by an I/O controller. The I/O controller maycontrol one or more I/O devices, such as, e.g., a keyboard and apointing device, e.g., a mouse or optical pen. Furthermore, an I/Odevice may also contain storage and/or an installation medium for thecomputing device. In still other embodiments, the computing device mayinclude USB connections (not shown) to receive handheld USB storagedevices. In further embodiments, an I/O device may be a bridge betweenthe system bus and an external communication bus, e.g. a USB bus, a SCSIbus, a FireWire bus, an Ethernet bus, a Gigabit Ethernet bus, a FiberChannel bus, or a Thunderbolt bus. In some embodiments the mobile device128 could be an optional component and would be utilized in a situationin which a paired wearable device is utilizing the mobile device 128 asadditional memory or computing power or connection to the internet.

Further, embodiments may include a wagering app 130, which is a programthat enables the user to place bets on individual plays in the liveevent 102, and display the audio and video from the live event 102,along with the available wagers on the mobile device 128. The wageringapp 130 allows the user to interact with the wagering network 108 inorder to place bets and provide payment/receive funds based on wageroutcomes.

FIG. 2 illustrates the event wager database 118. The event wagerdatabase 118 contains users' wagers during a live event 102 includingtime stamps for wagers placed on specific plays and including theresults of the wager. The database contains a user ID, for example,“bpatterson”, the selected wager option, for example, run, whether thewager was won or lost, a live event ID, for example, “08112020”, a playID, for example, “12”, a start time for the play, for example, 34:58,and an end time for the play, for example, 37:13, in some embodimentsthe database may contain additional data such as wager amount, wagerodds, etc.

FIG. 3 illustrates the recording database 120. The recording database120 contains recordings or video files (or just files) of a live event102 either in its entirety or as individual plays occurring during thelive event 102. The database contains a live game ID, for example,“08112020” and a recording file, for example, “08112020.MP4” if therecordings are made for individual plays then the database will alsocontain a play ID, for example, “23”.

In further embodiments, it may be understood that the making orgenerating of a recording may not be performed and, instead, a videofile which has already been created and may be stored in a database orotherwise linked, may be utilized in any of the embodiments. Forexample, a video file stored in another database may have utilizetimestamps associated with a beginning and end of a play. Further, anypolling or determining of a start and end portion of a play may be donewithout a new recording being generated, locally or otherwise.

FIG. 4 illustrates the base wagering module 122. The process begins withthe base wagering module 122 being, at step 400, initiated by user loginvia the wagering app 130, login includes at least a user ID, in someembodiments login may include security credentials such as a password,for example user Bob Patterson is watching a baseball game and and logsinto the wagering app 130 to make wagers, login includes at least a userID, in some embodiments login may include security credentials such as apassword. The base wagering module 122 retrieves, at step 402, theavailable wagers for the current play of the live event 102 from theodds calculation module 112, in an embodiment wagers and odds may beretrieved from a third party. The base wagering module 122 displays, atstep 404, the available wagers for the current play and the associatedodds for each wager, for example, user Bob Patterson is given theoptions to wager on if the next play will be a run or a pass, theseoptions are displayed to Bob via the wagering app 130. The base wageringmodule 122 prompts, at step 406, the user to select one of the availablewagers, in an embodiment this selection process may be facilitated by aGUI within the wagering app 130, for example, user Bob Patterson selectsthe option “Pass” by clicking on a button marked “Pass” on the wageringapp 130, then Bob is prompted to enter an amount to wager. The basewagering module 122 receives, at step 408, the user's selection of wagerfor the current play and the amount of money the user has wagered. Thebase wagering module 122 creates, at step 410, a timestamp of thebeginning of the next play, in some embodiments this timestamp may bebased on when the window for making a wager closes. The base wageringmodule 122 polls, at step 412, for completion of the current play of thelive event 102. The base wagering module 122 creates, at step 414, atimestamp of the end of the play, in some embodiments this timestamp maybe based on when the window for making a wager on the next play opens.The base wagering module 122 compares, at step 416, the actual resultsof the play of the live event 102 to the user's wager selection. Thebase wagering module 122 stores, at step 418, the user ID, wagerselection, wager results, live game ID, play ID, and the two createdtimestamps in the event wager database 118. The base wagering module 122adjusts, at step 420, the user's balance in the user database 110 basedon whether the wager was won or lost, in an embodiment a third partywill instead handle user balance and payments, for example if user BobPatterson wagered that the next play was a pass and the next play was infact a pass then Bob's balance will be increased based on the odds ofthe wager and the amount of money Bob chose to wager. The base wageringmodule 122 determines, at step 422, if the live event 102 is completevia data from the sensor feeds 104, in some embodiments the end of thelive event may be manually determined or determined by another module.If the live event 102 is not complete, the base wagering module 122returns, at step 424, to step 402. If the live event 102 is complete,the base wagering module 122 initiates, at step 426, the wager reviewmodule 124 and sends the live event ID of the completed live event. Thebase wagering module 122 ends, at step 428.

FIG. 5 illustrates the wager review module 124. The process begins withthe wager review module 124 being, at step 500, initiated by the basewagering module and receiving the live event ID of the completed liveevent 102. The wager review module 124 extracts, at step 502, therecording of the live event 102 from the recording database 120. Thewager review module 124 searches, at step 504, for entries in the eventwager database 118 that match the received live game ID, for example, ifuser Bob Patterson makes a wager during a football game, then the wagerwill be tied to the football game via the live game ID stored in theevent wager database 118. The wager review module 124 extracts, at step506, the matching entries from the event wager database 118. The wagerreview module 124 selects, at step 508, the first extracted entry, forexample, the wager user Bob Patterson made on the 12th play of the game,The wager review module 124 creates, at step 510, a summary graphicusing the data in the selected entry, the data is inserted into agraphical template which creates a graphic for the wager, in someembodiments more than one graphical template may exist and the wagerreview module 124 may select one. The wager review module 124 creates,at step 512, a clip by copying a segment of the recording starting atthe earlier timestamp and ending at the later timestamp, in anembodiment where recordings are stored for individual plays and not theentire live event 102, this step may be skipped. The wager review module124 overlays, at step 514, the created graphic onto the clip such thatwhen that clip is viewed the viewer will see both the video and thegraphic with the video behind the graphic, for example, user BobPatterson made a wager on a play of a football game he is watching, thecreated clip will show the play he wagered on, and will have graphicsoverlayed that show that he wagered that the play would be a pass, thathe won the wager, how much he wagered, how much he won, etc. The wagerreview module 124 stores, at step 516, the clip in the clip database 126along with the user ID and wager data. The wager review module 124determines, at step 518, if there is another entry that was extractedfrom the event wager database 118 but has not yet been selected by thewager review module 124. If there is another entry, the wager reviewmodule 124 selects, at step 520, that entry and returns to step 510. Ifthere is not another entry, the wager review module 124 returns, at step522, to the base wagering module 122.

FIG. 6 illustrates the clip database 126. The clip database 126 storesthe recordings of individual plays with the wagering informationoverlayed and includes a user ID, for example “bpatterson”, a video fileor clip, for example, “1.MP4”, the selected wager option, for example,run, whether the wager was won or lost, a live event ID, for example,“08112020”, a play ID, for example, “12”. In an embodiment the user canname the clip before is stored in the clip database 126 by the wagerreview module 124.

The foregoing description and accompanying figures illustrate theprinciples, preferred embodiments and modes of operation of theinvention. However, the invention should not be construed as beinglimited to the particular embodiments discussed above. Additionalvariations of the embodiments discussed above will be appreciated bythose skilled in the art.

Therefore, the above-described embodiments should be regarded asillustrative rather than restrictive. Accordingly, it should beappreciated that variations to those embodiments can be made by thoseskilled in the art without departing from the scope of the invention asdefined by the following claims.

What is claimed is:
 1. A system for modifying a video file of a livesporting event to include details related to a wager placed on a play byplay wagering system, comprising: a wager database storing wagers madeon a next action during the live sporting event; a recording databasethat creates and stores a video file that includes the next action ofthe live sporting event related to a wager placed on the next action ofthe live sporting event; a wager review module, wherein the wager reviewmodule inserts details of the placed wager into the video file of thenext action upon which the wager was made, and the video file of thenext action includes a user ID associated with the placed wager, detailsof the placed wager, and a graphic of a result of the placed wager thatis displayed when the video is accessed and viewed; and a base wageringmodule that creates a first timestamp at a beginning of the next actionupon which a wager can be placed, wherein the first timestamp is madeupon closing of a first time window upon which the wager on the nextaction can be placed, and a second timestamp at an end of the nextaction upon which the wager can be placed, wherein the second timestampis made upon opening of a second time window upon which a wager on afuture action immediately subsequent to the next action can be placed,the video file of the next action is based on the first time stamp andthe second time stamp, and stores the video file in the recordingdatabase.
 2. The system for modifying the video file of the livesporting event to include details related to the wager placed on theplay by play wagering system of claim 1, wherein the wager review moduleextracts the video file from the video database upon a determinationthat the video file matches data in an event wager database.
 3. Thesystem for modifying the video file of the live sporting event toinclude details related to the wager placed on the play by play wageringsystem of claim 1, further comprising: a clip database containing one ormore files of live event data combined with wager data.
 4. The systemfor modifying the video file of the live sporting event to includedetails related to the wager placed on the play by play wagering systemof claim 1, wherein the event wager database comprises one or more livegame IDs, one or more user IDs and one or more wagers associated withthe one or more live game IDs and the one or more user IDs.